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Stylized Cobblestone Material

This Stylized Cobblestone Material made in Substance Designer was made following steps in a 3dExtrude tutorial linked here: https://www.artstation.com/marketplace/p/G5g9b/stylized-cobblestone-substance-3d-designer

This was my first attempt at creating a true Stylized Material in Substance Designer. In the past, I created my own version of a Stylized Water Material, but this piece is vastly different compared to it's predecessor.

I learned a lot through following along with the videos and workflow. Without audio, some steps showcased in the videos are hard to follow, or to understand. I think the material came out great, but I was able to gain more of the knowledge behind the actions themselves. To make up for this, I would mess around and try to connect the dots as to why a certain action was being made. I would also try to adjust various fields to understand what values affected the material and in what ways. I look forward to continuing to learn more about stylized material creation in Substance Designer, as I think the modular workflow and processes hold immense value for usage as game art.

I intend to use this material for a custom Valorant map I am creating in Unreal Engine, this will serve as the ground material for the bomb site. This map is fully custom made by myself and will be posted at a later date, so look out for that!

Material Showcased on a Sphere

Material Showcased on a Sphere

Material Showcased on a Plane

Material Showcased on a Plane

Material Showcased on a Cylinder

Material Showcased on a Cylinder

Albedo and Normal Maps

Albedo and Normal Maps

Ambient Occlusion and Height Maps

Ambient Occlusion and Height Maps

Node Setup in Substance Designer

Node Setup in Substance Designer