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Conner Wood
Conner Wood
Environment Artist
Irvine, United States

Summary

Hello! I am Conner Wood, a 3rd-year Game Design and Interactive Media student at UC Irvine. I am also actively pursuing a minor in Management with the hope of double-majoring in Business Administration.

I have a passion for creating 3D Art, with an interest in 3D Environmental Art specifically, although I am open to learning anything! I love to explore the 3D field and increase my knowledge in 3D Character Art, Tech Art, Textures, and more!
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• President + 3D Artist | Burnt Out Games
• Art Officer | Video Game Development Club @ UC Irvine
• IT Intern | Healthpeak Properties

Skills

Environment Design3D ModelingGraphic Design

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
ZBrush
ZBrush
Photoshop
Photoshop
Blender
Blender

Productions

    • Video Game
      Burning Out
    • Year
      2025
    • Role
      3D Artist (Character/Environment/Prop)
    • Company
      Burnt Out Games
    • Video Game
      Kawai'ian Isolation
    • Year
      2025
    • Role
      Creative Director, 3D Environment/Structure, and Prop Artist
    • Company
      Burnt Out Games

Experience

  • President | 3D Artist at Burnt Out Games, LLC.
    Sacramento, US
    May 2025 - Present

    • Working as the primary 3D Artist, published 2 Steam Games: Burning Out, and Kawai'ian Isolation.

    • Oversaw the strategic and operational foundation of Burnt Out Games, LLC, ensuring legal compliance and financial planning.

    • Managed the setup of core infrastructure, including banking and organizational tools, enhancing operational efficiency.

  • Art Director at Video Game Development Club @ UC Irvine
    Irvine, CA, US
    February 2025 - Present

    • Developed and hosted engaging 3D Art Workshops for Club Members, focusing on industry-relevant skills.

    • Educated participants on essential 3D tools such as Autodesk Maya, Blender, and Substance Painter/Designer.

    • Fostered a collaborative learning environment that enhanced members' understanding of art roles in the gaming industry.

  • 3D Art Intern at Sim Insights
    Irvine, CA, US
    January 2025 - June 2025

    • Modeled optimized 3D assets and animations for VR training, enhancing user engagement.

    • Developed three full VR simulations from concept to deployment, utilizing node-based logic systems.

    • Contributed to TechConnect 2025 by creating a VR tutorial hub and integrating multiple simulations for a cohesive experience.

    • Mentored academic teams at Mercer Community College and Irvine Valley College, providing technical guidance on simulation design.

  • IT Intern at Healthpeak Properties
    Irvine, CA, US
    June 2024 - Present

    • Worked on implementing/validating Yardi systems and Financial Reports with Company Data stored in MRI.

    • Created training procedures for colleagues using Microsoft Excel and Word.

    • Used SQL code to query data from platforms such as Snowflake, MRI, and Yardi.

    • Created/Imported Financial Formats for GL Accounts and Journal Entries in Yardi.