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Forest Scene - (48 HR Spring ZotJam)

This is a forest scene I created in Unreal Engine 5.7 for the Spring 2026 ZotJam hosted by the Video Game Development Club at UCI. The Jam was 72 Hours, with most of my work being done within 24 hours.

My goal for this GameJam was to create a polished scene that established the game's ambience. To do so, I manipulated and designed the scenes' lighting and post-processing, adding fog to create the feel I was looking for. I utilized color grading for the first time, which turned out incredible. I am really proud of the result and how polished the set looks, given the time constraint.

I used TreeIt for the trees, stumps, branches, and ferns assets. I modeled the rocks in ZBrush and used Substance Painter to bake and texture the assets.

Game Genre: First-Person, Survival-Horror
3D Modeling Platforms: Maya, ZBrush, TreeIt, Substance Painter
Grass - Quixel Megascans
Leaves - Quixel Megascans